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Active sky next turbulence lags
Active sky next turbulence lags




active sky next turbulence lags
  1. ACTIVE SKY NEXT TURBULENCE LAGS INSTALL
  2. ACTIVE SKY NEXT TURBULENCE LAGS FULL
  3. ACTIVE SKY NEXT TURBULENCE LAGS SIMULATOR

Much improved interpolation processes, better depiction, new graphical look, better weather accuracy, reduction/elimination in temperature and barometer spikes, better high-fidelity aircraft (i.e. Each interface is fully supported to take advantage of all the features they individually offer. We’ve developed a unique dual-interface for ASE that uses either FSUIPC (FS9) or SimConnect (FSX and beyond). Realism features including wake turbulence simulation, Direct Weather Control with accurate winds aloft, hurricane depiction and more are provided with plenty of ways to see weather information in textual and graphical format. Active Sky Evolution is a comprehensive weather engine which injects weather into your sim while controlling every aspect of the weather environment. Please note that Active Sky Evolution does not contain graphics textures, but is universally compatible with all graphics add-ons.

ACTIVE SKY NEXT TURBULENCE LAGS FULL

Supporting both FS9 and FSX, this version offers tons of useful features including universal graphics add-on compatibility, graphics snapshots with weather influence, an in-flight weather display gauge, realistic wake turbulence, vertical air simulation, comprehensive weather and flight planning, full graphical mapping and much, much more.

ACTIVE SKY NEXT TURBULENCE LAGS SIMULATOR

The Active Sky series, first released in 2002, has been continually developed in effort to provide the most realistic and enjoyable weather simulation engine possible for Microsoft Flight Simulator users.

active sky next turbulence lags

  • Changed default option for Enhanced turbulence to Off vs.Active Sky Evolution provides high-fidelity weather simulation for both FS9 and FSX!.
  • Resolved DNS issue which could result in failed activation or pirep downloads/posts.
  • Adjusted visibility calculations with «Auto Adjust Upper Visibility» to increase visibility substantially when at high altitudes, especially above 40,000ft, regardless of stability/seasonal computations.
  • Adjusted visibility calculations with «Auto Adjust Upper Visibilty» feature to prevent extremely low visibilities at altitude even when user has set maximum surface visibility to extremely low values.
  • Added new feature/option «Enhanced haze simulation» which provides for a haze layer effect when no other clouds are present, and visibility is marginal (between 3 and 9SM).
  • Changed default maximum upper visibility to 100 miles (vs 59) to reduce «clouds popping in distance» effect that can occur with lower visibility ranges.
  • Adjusted thunderstorm depiction to improve quantity of high calvus-type CB layers vs smaller cumulus layers.
  • Fixed problem in Wx Request Menu Winds Aloft Report where winds could be incorrectly formatted when surface elevation > 1500ft, and wind altitude levels below surface elevation might be shown in high elevation areas.
  • Fixed problem in International Sigmet lat/lon parsing where incorrectly formatted longitudes with a missing leading 0 could result in improper longitude values and invalid sigmet area depicted.
  • ACTIVE SKY NEXT TURBULENCE LAGS INSTALL

  • Fixed grammatical error in «unable to install asconnect, please manually install» message.
  • Fixed issue where ASconnect module would crash (and «there is a a problem with this module» message from FSX) if user has no write access to program files/fsx/p3d folder.
  • Added OTHH to airport database (must reset to defaults using Edit Station Database tool to see this change).
  • Fixed an issue with winds inaccuracy if more than one station was closer than 10 miles from the current position - Now it checks the closest one if is less than 10 miles.
  • Fixed a crash when building the voice script in some cases.
  • active sky next turbulence lags

  • Fixed an issue where gust induced turbulence would not come up.
  • Fixed Constant cloud shifts / auto load with PMDG 777 related to alternate waypoints.
  • Improved handling of unspecified clouds for complete data weather (previously it might prevent additional clouds to come up).
  • think about risk by your own.ĭuring 2 weeks. this release is only way(or last beta1) to use Active Sky Next. Using a BETA version should be done at your own risk. Please be aware this SP1 is BETA2 and some problems are expected. HiFi Technologies had released Active Sky Next SP1 Open BETA 2.ĪSN SP1 OPEN BETA2 in order to resolve a few issues some are experiencing, and (re)establish compatibility on various fronts especially with P3D v2.3.






    Active sky next turbulence lags